How ClickReflex Measures Reaction Time

ClickReflex is not a game. It is a measurement tool.

This page explains how our reaction time tests work, what we measure, what we don't, and why ClickReflex results are more reliable than generic "click tests".

What Is Reaction Time — Scientifically?

Reaction time (RT) is the elapsed time between a stimulus and a voluntary response. In humans, it consists of multiple stages:

1

Stimulus Detection

Visual or auditory perception

2

Neural Processing

Decision making

3

Motor Command

Signal transmission

4

Physical Action

Mouse click / tap

5

Device Latency

Display + input lag

Most online tests only report the final number. ClickReflex separates and explains these layers.

Types of Reaction Time We Measure

1. Simple RT

One stimulus, one response. Example: screen turns green → click.

Useful as baseline, but does NOT reflect real gaming performance.

2. Choice RT

Multiple stimuli, different responses. Requires decision-making under time pressure.

ClickReflex prioritizes Choice RT in advanced modes.

3. Dynamic Target

Moving targets combining reaction speed + motor control.

Popular among esports players for aim training.

Why Most Online Reaction Tests Are Inaccurate

Most browser-based reaction tests suffer from:

ProblemImpact
Low-resolution timers±5–10 ms noise
Frame-dependent delaysInconsistent results
Input bufferingHidden latency
No hardware awarenessScores mix brain + device

This can introduce ±10–30 ms of noise, making results unreliable.

High-Precision Timing in ClickReflex

ClickReflex uses modern browser APIs designed for performance measurement:

performance.now() for high-resolution timestamps
Frame-aware event handling
Multiple-trial aggregation to reduce variance

This allows sub-millisecond measurement resolution under stable conditions.

We measure consistency, not just speed.

The Role of Hardware Latency

Your reaction time score is influenced by your setup:

FactorImpact
Monitor refresh rate6.9–16.7 ms per frame
Input device latency1–10 ms
OS schedulingVariable
MonitorFrame Time
60 Hz16.7 ms
144 Hz6.9 ms
240 Hz4.2 ms

This difference alone can shift your score by more than 10 ms.

Neural Reaction Time Estimation

To help users understand their true response speed, ClickReflex provides a Neural RT Estimate.

// Formula

Neural RT ≈ T_total − (1000 / f) × 1.5

Where f = monitor refresh rate (Hz)

⚠️ This is not a medical diagnosis

But a practical approximation that educates users, explains hardware impact, and increases result trustworthiness.

Why Consistency Matters More Than Peak Speed

Two players may both hit 180 ms once. But:

PlayerAverageStd Dev
Player A182 ms± 6 ms
Player B182 ms± 22 ms

Player A is objectively more reliable under pressure.

ClickReflex highlights repeatability, not lucky clicks.

What ClickReflex Is — and Is Not

ClickReflex IS ✅

  • A high-precision reaction measurement tool
  • A competitive warm-up utility
  • A cognitive performance benchmark

ClickReflex IS NOT ❌

  • A medical diagnostic device
  • A replacement for professional testing
  • A casual time-waster game

Who Uses ClickReflex?

Gamers & Esports

Warm-up & benchmarking

Cognitive Training

Focus & decision speed

Professional Drivers

Alertness evaluation

Researchers

Data collection

Different users, same fundamental metric: reaction efficiency.

Related Tests & Benchmarks

Final Note on Accuracy

"No browser-based test can eliminate all latency."

What matters is consistency, transparency, and methodology.

ClickReflex is designed around those principles.